Start here · Essential guide
A Short History of Gambling and Games of Chance
A broad, cautious survey of how games of chance developed from ancient dice and wagers to lotteries, gaming houses and modern casinos, and why the odds stayed put.
Design and Industry
Where the main games came from and how they changed.
Start here · Essential guide
A broad, cautious survey of how games of chance developed from ancient dice and wagers to lotteries, gaming houses and modern casinos, and why the odds stayed put.
A general account of why large resorts grew up around gaming: law, tourism, travel, non-gambling revenue and the way casinos fit into a wider hospitality business.
How questions about dice and card games led Cardano, Pascal, Fermat, Huygens and later mathematicians to build the foundations of probability theory.
How slot machines moved from spring-driven mechanical reels to electromechanical designs, microprocessors, video screens and software-driven games.
A general explanation of how small rule adjustments in blackjack, roulette and other games shift the house edge, with a simple hypothetical example.
The commonly told story of roulette: earlier wheel and board games, the French wheel of the 1700s, the single-zero wheel, and the American double-zero version.
How smartphones changed gambling-style games: shorter sessions, touch interfaces, portrait layouts, notifications, and why mobile play raises its own cautions.
A general account of how playing cards spread from Asia to Europe, how suits and the 52-card deck developed, and how card games became gambling games.
A careful look at dice from knucklebones and ancient archaeological finds to Roman dice games, medieval hazard and the later development of craps.
A general account of how casino games reached the internet in the 1990s, how software, payments and regulation developed, and what changed with live dealers and mobile.
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