Start here · Essential guide
How Craps Works: A Plain Guide to the Table, the Bets and the Math
A plain walkthrough of the craps layout, the come-out roll and the point cycle, and how every bet traces back to the 36 outcomes of two dice.
Game by Game
How dice games work, which bets carry which edge, and why the table feels fast.
Start here · Essential guide
A plain walkthrough of the craps layout, the come-out roll and the point cycle, and how every bet traces back to the 36 outcomes of two dice.
How come and don't come bets copy the pass and don't pass line bets, why each gets its own point, and what that does to the pace and cost of play.
Why claims of influencing dice at the craps table remain unproven, what the physics and the probability of independent rolls imply, and what casinos do about it.
How the zero-edge odds bet in craps pays true odds on 4, 5, 6, 8, 9 and 10, and why it can only be added behind a line bet that still carries an edge.
A side-by-side look at the Pass Line and Don't Pass bets in craps, where each wins and loses, why the 12 matters, and why neither bet beats the house.
How place bets and buy bets in craps differ, how a commission changes the effective house edge, and why the cheaper option depends on the number.
Why the single-roll proposition bets in the middle of a craps table pay far less than true odds, with checked examples for any seven, any craps, eleven and aces.
How sic bo and similar three-dice games work, why there are 216 outcomes, and how triples, totals, big and small are priced against their true odds.
A clear count of the 36 equally likely pairs from two dice, a table of how often each total appears, and why seven is the most frequent sum.
Why craps feels lively and quick, how shared rolls and constant action shape the experience, and how a fast pace raises the total money wagered per hour.
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