A History of Casino Games

Famous Probability Pioneers and Gambling Math

How questions about dice and card games led Cardano, Pascal, Fermat, Huygens and later mathematicians to build the foundations of probability theory.

On this page
  1. Gambling, with a reminder
  2. Questions that came from the gaming table
  3. Cardano and Galileo
  4. Pascal, Fermat and the problem of points
  5. Huygens, Bernoulli and de Moivre
  6. Later developments
  7. What the pioneers did and did not show

Gambling, with a reminder

Casino games are games of chance with a built-in house edge, and the mathematics described here is exactly what shows why no system or strategy changes the odds in the player’s favor over time. Most players lose money over the long run, and nobody should gamble money they cannot afford to lose. This article is about the history of ideas, not a way to win.

Questions that came from the gaming table

For most of history, people gambled without a theory of chance. Outcomes were attributed to luck, fate or the gods. Probability as a field of mathematics took shape mainly between the 16th and 18th centuries, and many of its first problems came directly from dice and card games. Gambling gave early mathematicians something useful: simple, repeatable situations with clear rules and countable outcomes.

Cardano and Galileo

Gerolamo Cardano, an Italian physician and mathematician of the 1500s, wrote a manuscript on games of chance, often cited as Liber de Ludo Aleae (Book on Games of Chance), which was published only in the 1600s after his death. He considered how to count favorable outcomes against all possible outcomes, an idea that sits at the core of basic probability. Some of his reasoning was imperfect, and historians debate how much he influenced later work, but he is commonly credited as an early figure.

Galileo is also reported to have written a short note on a puzzle with three dice: why a total of 10 turns up more often than a total of 9, even though each can be made in the same number of different combinations of faces. The answer is that you must count ordered outcomes. There are 27 ordered outcomes giving 10 and 25 giving 9, out of 216 in all. The same idea of counting ordered outcomes appears in the discussion of two-dice outcomes.

Pascal, Fermat and the problem of points

The date most often given for the start of probability theory is 1654. That year, Blaise Pascal and Pierre de Fermat exchanged letters about a question put to Pascal by a gambler, the Chevalier de Méré. The question is known as the problem of points: if two players must stop a game of chance before it finishes, how should the stakes be divided fairly based on the score so far?

The key step was to base the split on the chances each player had of winning if the game had continued, not on what had already happened. Pascal and Fermat reached the same answers by different methods. In a simple hypothetical, if two players are tied halfway through a series of fair, independent rounds and need one more win each, each has an equal chance and the stakes would be split evenly. The same reasoning scales to uneven scores and more rounds, using counting techniques that are now part of the study of card combinations.

This way of valuing an uncertain future payoff led toward the idea of expected value, the average result of a bet across all possible outcomes weighted by their chances.

Huygens, Bernoulli and de Moivre

Christiaan Huygens, a Dutch scientist, learned of the Pascal and Fermat discussions and published a short treatise on reasoning in games of chance in 1657. It was widely read and became a standard text for decades.

Jacob Bernoulli, a Swiss mathematician, worked on a more general theory. His book Ars Conjectandi was published after his death, in 1713, and includes a version of what is now called the law of large numbers: as the number of independent trials grows, the observed frequency of an event tends to get closer to its true probability. This is the principle that makes the house edge dependable for a venue that takes many bets, even though a single session is unpredictable.

Abraham de Moivre, a French-born mathematician working in England, published The Doctrine of Chances in the early 1700s, with later editions. It collected problems on dice and cards and developed methods for approximating the results of many trials, which anticipated the normal distribution and ideas that later led to standard deviation as a measure of swings.

Later developments

In the following centuries, probability moved far beyond gambling. Pierre-Simon Laplace, in the late 1700s and early 1800s, presented probability as a general tool for reasoning under uncertainty. In the 20th century, Andrey Kolmogorov placed the subject on a rigorous axiomatic footing in 1933. Probability now underlies statistics, insurance, physics, genetics, finance and many other fields.

Computers added another tool. When exact calculation is hard, a game can be tested by running a very large number of simulated rounds, a technique known as Monte Carlo simulation, which is used by designers to check how games behave.

What the pioneers did and did not show

The mathematicians above did not discover a way to beat games of chance. Their work showed the reverse: that outcomes follow stable patterns, that independent events have no memory, and that a bet with a negative expected value loses on average. Gamblers have sometimes misread probability as a source of systems, but the history points to a more modest lesson, which is that the math explains why the house edge exists and why short-term luck cannot be relied on to continue.

If gambling has become a problem, a local support service can help. The math can describe the odds; it cannot make them better.

The complete guide to a history of casino games

A Short History of Gambling and Games of Chance
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